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Lead system designer epic games12/25/2023 It's only when it's super successful that you can afford to consider "oh, maybe we need to think about this game a bit differently." The main problem we have in our industry would not necessarily be addiction, because addiction is a very specific disorder that actually does not affect the very large majority of gamers-because being highly engaged with a game is not the same thing as being addicted. So we don't necessarily think about the other side of it.Īnd to be fair, most games don't have that high-engagement problem. These are the things we don't think about when we make a game because-you're so lucky when a game is working and it's making money, and it's not canceled, and your studio isn't shutting down. My latest GDC talk was about ethics in the video game industry, and I talked about addiction. What does it feel like to talk about ethical UX, and see the conversation about something you worked on turn towards topics like addiction, loot boxes, other compulsive elements of Fortnite? The UX work on Fortnite is one of the reasons the game's become a phenomenon. The following Q&A has been lightly edited for clarity and context. At GamesBeat this year, Hodent stopped to chat with Gamasutra about what she's learned about ethical game design in the last year and a half.Īt the top of Hodent's mind: The two primary ways that the game industry can earn more trust from players and employees is to begin thinking about the act of self-regulating, and to begin to move away from designing engagement mechanics around the fear of missing out (or FOMO). From the usability and engagement of Fortnite, to a post-Epic career teaching developers about the ins and outs of UX, Hodent (also author of The Gamer's Brain) has had an eye on the user experience in a way few other developers can speak to.
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